Project

The Othello Project

 * Goal:** To create an autonomous, competitive robot system that plays the "Othello" game, which can be summarised as follows

//The competition will take place in an arena containing a number of pucks (1-inch thick foam discs) painted red on one side and blue on the other. Initially, half the pucks will be turned red side up (the other half blue side up). Two robots compete in the arena, with each robot being assigned a random colour. The aim of the "red" robot is to turn all of the pucks so that they are red-side-up and blue-side-down. Visa versa for the "blue" robot. After ten minutes, the red robot receives score of +1 points for every puck that is red side up and similarly for the blue robot and blue pucks. The winning team is the one whose robot scores the most points. Infringement of the competition rules will incur negative demerit points.//

More details can be found on the Rules page. There will be a preliminary competition during the semester followed by an end-of-semester (EOS) competition. The EOS competition will have a significant influence on the final mark of the team (based on the team's ranking)

Important information (the reading of which is recommended)

 * Competition @Rules
 * @Teams
 * @Default Components provided as a basis for the robot
 * Expertise needed within each team (not an excuse to avoid work!)
 * @Assessment details
 * @Unit Schedule